
May 18th
400/300/200 Point Silver Age
Beyonder Battle
Build three forces:
Round 1: 400 point force
Round 2: 300 point force
Round 3: 200 point force
The figures you use in round 2 must consist of 300 points worth of the previous force. The figures you use in round 3 must consist of 200 points worth of the previous force.
You are in a pitched battle to survive the influence of the Beyonder who has decided to experiment with super humans again. The question you face is: how do I build a force that can survive the rules of reality he chooses to ignore or break?
May 25th
300 Point Silver Age
Attack of the Sentinels III
Mutantkind is under full scale retaliation by the Sentinels. The X-Men made their first and second stand against the Sentinels and survived against all odds. The Sentinels learned from the their encounter with the X-Men and have returned to neutralize them. Professor X is calling on all mutants to help them repel the coming wave of mutant hunters and avert the danger of Future Past! It won’t be so easy this time around as Master Mold has come to support his Sentinel hoards.
Build a 300 point force that must include any combination of the following:
Team Symbols
X-Men
Brotherhood of Mutants
Keywords
Brotherhood of Mutants
Dark X-Men
Generation X
Hellfire Club
Hellions
mutant
New Mutants
Team X
Ultimate X-Men
X-Corps
X-Factor
X-Force
X-Men
X-Statix
Your entire force must be comprised of the keywords and/or team symbols above in any combination.
You may use the following ATAs:
Alternate Team Abilities
Dark Avengers
Hellions
Morlocks
New Mutants
X-Force
House Rules
http://themap.multiverse.org/?page_id=795
Special Conditions
Master Mold Decides: At the beginning of the judge’s turn, he may give any figure any where on the map with the word “Sentinal” in its name any one of Master Mold’s powers.
They Have Learned: At the beginning of the judge’s turn, he may roll a six sided dice for each figure with the robot keyword on his force. The effects are as follows:
Malfunction: Cancel all P&A on its dial. Give 1 incapacitate token, but ignore damage. Attack is -1 and damage is -1. Give figure 1 point of unavoidable damage.
copy any movement P&A of an opposing figure within 8 squares
copy any attack P&A of an opposing figure within 8 squares
copy any defense P&A of an opposing figure within 8 squares
copy any damage P&A of an opposing figure within 8 squares
Optimized Systems: Replace any or all P&As with those of any combination of opponent figures P&As.
The figure so affected can use its printed P&A or the copied P&A except when a 1 is rolled. Line of Fire is not necessary for copying P&As. If a figure with the robot keyword takes 1 point of unavoidable damage, the 1 point of clix is awarded to no one. Copied powers are cancelled at the beginning of the judge’s next turn.
All forces are friendly to each other, except the judge’s force, which is friendly to no one.
Victory Conditions
1st and 2nd place will be awarded according to number of clix inflicted.
Fellowship will be decided by vote or roll-off at judge’s discretion (roll-off occurs when not enough to vote).
June 1st
400 Point Modern Age
Infinity Gauntlet 6
Build a 400 point Modern Age named keyword theme team. We’ll find out which team is supreme, and remember that the Infinity Gauntlet is legal in this tournament.
June 8th
Force totals and Ages are variable
NCA South: Big Mountain House Show
Check out this billing:
June 15th
300 Point Modern Age
One Bruiser and One Loser
Build a 300 force with one figure that has the foot symbol (not inverted) and 0 range costing 200 points or more. The second figure may only have base damage of 2 or less and cost 49 points or less. You are allowed to put the Infinity Gauntlet on the “loser” figure, but it is not required. Your force must consist of 2 figures.
June 22nd
600 Point Silver Age
Avengers V. X-Men
Build two forces, one Avengers and one X-Men. Pair off and decide which force will oppose which.
June 29th
400 Point Modern Age
Whirlpool
An intergalactic hole has been punched into the landscape, and a flood of water is drawing you closer and closer to the mouth to pull you under. Brace yourself! Your figures will be knocked back (1d6-2) toward the hole each round at the end of your turn. Any figure which isn’t assigned a non-free action will be knocked back (1d6) and receive one point of unavoidable damage at the end of your turn. Knock back does not stack. Knock back caused by the whirlpool cannot be ignored or countered by any game effect. Flying, giant and colossal figures are all affected by this Special Condition too. All clear, hindering and blocking terrain is water terrain for this event.
July 6
300 Point Sealed Booster Tournament
Infinity Gauntlet 7
Open two sealed boosters of Chaos War and build a 300 point to vie for 1st place!
July 13
Force totals and Ages are variable
NCA South: Big Mountain PPV
Check out these billings:
July 20
200 Point Modern Age
Fin Fang Foom Scenario
Build a force that consists of 1 figure no more than 200 points strong. You and your opponents will compete to inflict the most damage to the space dragon. 1st and 2nd place will be awarded according to number of clix inflicted.



